# Animation Manager

Animations cannot run if an Animation Manager component is not in the scene. Even testing animations will require the Animation Manager component to be present. Ensure there's always only one manager in a scene at a time.

The animation manager will not be destroyed if another scene is loaded.

## Properties

All properties are read-only.

#### UI Animations

The number of UI animations currently running.

#### Transform Animations

The number of transform animations currently running.

#### Other Animations

The number of non-GameObject animations currently running.

#### Clear All Animations (Button)

This will remove all running animations.

