# Save Storage

Save storage is a singleton component that has no inspector properties. Save storage automatically stores the paths of every save file that has 'Add to Storage' checked. It requires a save file setup component to store the paths.

{% hint style="warning" %}
Ensure the 'Add to Storage' box is unchecked for Save Storage's save file setup component.
{% endhint %}

With this component, you can find any save (that has the 'Add to Storage' value checked) by its file name through code.

<figure><img src="https://1507369417-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FkorEE1oahhwAkGIn7ek0%2Fuploads%2F1BoXrc1NrbACLPneWWnt%2FImage%20Sequence_006_0000.png?alt=media&#x26;token=2fcdcf53-5605-4518-8d97-f80fa75752e6" alt=""><figcaption><p>Save list example</p></figcaption></figure>

Save storage isn't a mandatory component, but having it can significantly simplify tasks like accessing all of a player's saves, particularly useful for games featuring a save list screen.

See the [using-the-save-storage](../../scripting/using-the-save-storage "mention") scripting page for code examples.
