# Choices List UGUI

<figure><img src="https://content.gitbook.com/content/KsMFxkNue3CidHI1w9eT/blobs/SHBKfxBBNNDFaHNDGaHf/image_2025-07-15_075621591.png" alt="" width="260"><figcaption></figcaption></figure>

**GameObject > Feel Speak > UI > Choices List**

The **Choices List UGUI** component instantiates a choice button prefab for each choice option when a Choice Node is triggered during dialogue.

## Properties

| Name                 | Description                                                                             |
| -------------------- | --------------------------------------------------------------------------------------- |
| Dont Destroy On Load | If this object should not be destroyed when the scene is unloaded.                      |
| On Open              | A callback for when the choices list is opened.                                         |
| On Close             | A callback for when the choices list is closed.                                         |
| On Choice Selected   | A callback for when a choice is selected. This accepts 1 argument: the choice (Choice). |
| Content              | The GameObject that contains all the content.                                           |
| Choice Prefab        | The choice prefab instantiated for each possible choice.                                |
| Choice Container     | The parent transform of all instantiated choices.                                       |
