# Start Developing

Wanna jump right into it? There's a few things you need to note before you can start developing with Feel Speak. We'll go over them quickly.

## Object Manager

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You can access Feel Speak's Object Manager from the **Window > Feel Speak > Object Manager** menu option.

## Dialogue Editor

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The Dialogue Editor is accessible through a selected dialogue in the Object Manager. You can open the options menu by right-clicking on a blank space in the graph.

## Initializer

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You can add the initializer component from **GameObject > Feel Speak > Initializer**. This initializes Feel Speak on awake. It's recommended to set each property through the inspector.

## UI

<figure><img src="https://content.gitbook.com/content/KsMFxkNue3CidHI1w9eT/blobs/EBCPcHA4BjSiz2WtygFw/image.png" alt=""><figcaption></figcaption></figure>

You can add the available UI objects to the scene from **GameObject > Feel Speak > UI**. It's recommended to add Dialogue Box, Choices List, and Choice Timer to the scene. The Emotion Bubble is optional.

## Speaker

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All character's that can speak must have the Speaker component added to them. Ensure it is added to each of your characters.

## That's All Folks!

That's all the minimum information required to get started with Feel Speak. It's recommended to get a deeper understanding by going through each section—but you can do that slowly over time. Enjoy developing!
