# UI

It's best to start by adding the premade UI objects such as the [dialogue-box-ugui](https://stylishesper.gitbook.io/feel-speak/editors/components/ui/ugui/dialogue-box-ugui "mention"), [choices-list-ugui](https://stylishesper.gitbook.io/feel-speak/editors/components/ui/ugui/choices-list-ugui "mention"), and [choice-timer-ugui](https://stylishesper.gitbook.io/feel-speak/editors/components/ui/ugui/choice-timer-ugui "mention"). You can then start customizing the UI to your liking.

## Customization

### uGUI

Feel Speak's UI simply uses Unity's uGUI system—they're just regular UI GameObjects. Here are a few best practices to follow when customizing the UI:

1. Ensure the relevant UI component properties in the inspector remain intact. Not all properties may be required.
2. Always test your changes by entering play made to ensure nothing is broken.

### UITK

Feel Speak does not yet support UITK. Consider reading more about the [future-plans](https://stylishesper.gitbook.io/feel-speak/changelogs/future-plans "mention") of Feel Speak.
