# Start Developing

Wanna jump right into it? There's a few things you need to note before you can start developing with Feel Speak. We'll go over them quickly.

## Object Manager

<figure><img src="https://1123894923-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fi5EhvGPJLvE6Kc1rE7X5%2Fuploads%2FJ3gyylYiNTdouoK7ONh9%2Fimage.png?alt=media&#x26;token=e07895bc-7420-43ff-91da-2c1230e8253b" alt="" width="563"><figcaption></figcaption></figure>

You can access Feel Speak's Object Manager from the **Window > Feel Speak > Object Manager** menu option.

## Dialogue Editor

<figure><img src="https://1123894923-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fi5EhvGPJLvE6Kc1rE7X5%2Fuploads%2FG8UrgOOmPBbC9o4LMe15%2Fimage.png?alt=media&#x26;token=f793120e-91d8-4b13-945f-c3a915be6d1c" alt="" width="563"><figcaption></figcaption></figure>

The Dialogue Editor is accessible through a selected dialogue in the Object Manager. You can open the options menu by right-clicking on a blank space in the graph.

## Initializer

<figure><img src="https://1123894923-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fi5EhvGPJLvE6Kc1rE7X5%2Fuploads%2FPP6U4eLcHCviMDRHMJM0%2Fimage_2025-07-11_161720542.png?alt=media&#x26;token=9544bda3-8b3b-473c-b1c7-53e4a80e1e1d" alt=""><figcaption></figcaption></figure>

You can add the initializer component from **GameObject > Feel Speak > Initializer**. This initializes Feel Speak on awake. It's recommended to set each property through the inspector.

## UI

<figure><img src="https://1123894923-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fi5EhvGPJLvE6Kc1rE7X5%2Fuploads%2FBqfrH86oUKjAmKdjLDeT%2Fimage.png?alt=media&#x26;token=aac2298e-f410-41f4-b1a6-66dfa132849b" alt=""><figcaption></figcaption></figure>

You can add the available UI objects to the scene from **GameObject > Feel Speak > UI**. It's recommended to add Dialogue Box, Choices List, and Choice Timer to the scene. The Emotion Bubble is optional.

## Speaker

<figure><img src="https://1123894923-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fi5EhvGPJLvE6Kc1rE7X5%2Fuploads%2Fw0RzOxRegQuBIylQVQzR%2Fimage.png?alt=media&#x26;token=eba42f25-5b7b-4715-b6d2-4c230e37ddd6" alt=""><figcaption></figcaption></figure>

All character's that can speak must have the Speaker component added to them. Ensure it is added to each of your characters.

## That's All Folks!

That's all the minimum information required to get started with Feel Speak. It's recommended to get a deeper understanding by going through each section—but you can do that slowly over time. Enjoy developing!
