---
description: A list of releases and what was added.
---

# Latest Releases

## v1.7.12

* Fixed a bug causing item weights to always be considered 0.
* Other minor fixes.

## v1.7.11

* Very minor adjustments and fixes.

## v1.7.10

* Fixed a bug with datasets.

## v1.7.9

* You can now set a Dataset reference from settings, allowing custom data to be available for each item in the Inventool editor window.
* Minor other improvements.

## v1.7.8

* Fixed an issue with the `SetData` method which was causing the loaded items to not be displayed until the filter was changed.

## v1.7.7

* Cross input support's selector will no longer be hidden automatically when the top window is redetermined (this can be reenabled from the cross input support components).
* Fixed a bug with the full-screen uGUI option that wasn't showing the correct tab buttons based on the inventory settings.

## v1.7.6

* Small cross input support improvements:&#x20;
  * The selector will now remember the last selection and return to it when reactivated.
  * You can now get the current selected item stack.

## v1.7.3-v1.7.5

* Fixed a bug in uGUI and UITK causing dragged items to remain on screen when the inventory window is closed.
* Fixed missing left/right icons in the Inventool editor window.
* Fixed an equipping bug causing items to replace an existing equipped item despite there being other slots available.
* Added "Use Equip Fallback" equipment option.
* Other minor fixes.

## v1.7.2

* Inventool is now self-contained—it's now safe to move the Inventool folder to another location in your project. However, the content inside the Inventool folder must not be moved.
* Minor bug fixes.

## v1.7.1

* Fixed a uGUI bug causing an item that was dragged out of an enchantment slot to not be removed from the slot.
* Setting a null object through the object finder is now properly prevented.
* Improved shopkeeper editing.

## v.1.7.0

* Updated enchanting system:
  * Added enchantment limit options. You can now set a limit to the total number of times an item can be enchanted and the total number of stats an item can have.
  * Similar stats will now automatically combine when enchanting (removed combine option).
  * Added an option to display the number of times an item has been enchanted.
  * Items are no longer restricted to a single enchantment mode. In the Item Type Manager, you can now set an item type's enchanting mode to "Both," allowing items of that type to be both enchantable and usable as enchantment sources.
  * Enchantment data is now set from the stats editor.
  * Added multiplier enchantment type.
* You now have the option to set a custom title for storages and hide the currency section.
* Item weight and hide stats field have moved to the stats editor window.
* Updated the stats system:
  * Updated the stats editor window.
  * Items now have manageable experience, levels, and durability.
  * Added stat scaling options.
* Added the CharacterStats component. This can be used to give stats to any GameObject.
* If updating to a new version resulted in your equipment settings being reset, this will no longer happen.
* Fixed an issue with importing demo assets when custom assets were already created through the Inventool editor window.
* Fixed an issue causing initialization to fail on certain platforms.
* You can now set custom logic to allow or disallow item equipping and unequipping with the canEquip and canUnequip fields in the Equipment class.
* Updated saving:
  * New item and stats data is included when creating savable data.
  * You can create savable data for each individual CharacterStats component.
  * Fixed a bug causing the UI to not refresh properly when setting data.
* Minor editor bug fixes and improvements.

## v.1.6.1

* Editing improvements to loot boxes, item pouches, and item drops.
* Fixed a critical bug causing the UITK UI to break.
* Fixed a rare bug causing the hover details to stop appearing in UITK.
* Fixed a bug causing the inventory/storage to display the incorrect number of pages when pagination is enabled and set to infinite.
* Fixed a bug causing rotated items to appear at the wrong position in uGUI.
* If updating to a new version of Inventool resulted in your settings being reset, this will not happen anymore.

## v1.6.0

* Added the full-screen UI option for uGUI.
* Added automatic item rotation support.
* Improved the automatic item sorting algorithm and added additional options.
* Fixed a bug causing the uGUI hover details to remain on screen despite not hovering an item anymore.
* Other minor fixes and improvements.

## v1.5.9

* Added an async storage loading option.

## v1.5.8

* You can now add custom logic to the inventory or storage to limit the items they accept.
* Minor bug fixes and improvements.

## v1.5.6-v1.5.7

* Various UI bug fixes.

## v1.5.5

* Added parity options to the Equipment tab in the Inventool editor window, allowing you to set the X and Y axis parity of the equipment slot grid. The change required updating all in-game equipment UI windows—uGUI users will need to remove and re-add the Inventool UI into their scene to use the latest version of the UI.
* Minor bug fixes.

## v1.5.4

* Added classes to items. When items of the Currency class are obtained, their currency amount, as decided by the currency pouch object, is added to the player's currencies. The item does not appear in the inventory.
* Added Currency Pouch: an object used to designate an amount of currency.
* Dropping items will now open the quantity or confirm prompt as necessary.
* Minor bug fixes and improvements.

## v1.5.2

* Minor bug fixes and improvements.

## v.1.5.1

* Minor bug fixes and improvements.

## v1.5.0

* Added uGUI support (split UI only). Note: you can access all UI options from GameObject > Inventool.
* Fixed a bug causing sub key item types to not be considered key items.
* Multiple other bug fixes.

## v1.4.3

* Critical bug fixes and logical improvements.

## v1.4.2

* Critical bug fixes.

## v1.4.1

* Multiple bug fixes with the new split UI option.

## v1.4.0

* Added split UI option: all systems now have their own dedicated windows. The original combined window is still available.
* Multiple bug fixes.

## v1.3.2

* Multiple bug fixes.

## v1.3.1

* Added keyboard and controller support (CrossInputSupport component).
* Minor bug fixes.

## v1.3.0

* Added localization support with Unity's Localization package.
* The hover details will now resize its height based on its content.

## v1.2.2

* Added an easier way to set a 2D character image.
* Minor bug fixes.

## v1.2.1

* Added item type sorting order.
* Minor bug fixes and improvements.

## v1.2.0

* Added a comprehensive stats system:
  * Create any number of custom stats right from the Inventool editor.
  * Create any number of custom attributes (types, elements, etc.) and easily set their strengths and weaknesses.
  * Use the attribute chart to see the strengths and weaknesses of your attributes.
* Updated enchanting so that it works with the new stats system.
* Items can now have stats and you can now set them from the items tab of the Inventool editor.
* Item stat values can be displayed in the item description with text tags.

## v1.1.1

This update contains critical bug fixes that was preventing the tool from working in older Unity versions.

## v1.1.0

* Storage system: create any number of storages! Storages can store items and currencies.
* Item dismantling: try the new dismantling tab to easily set dismantle result items!
* Multiple item icons: now you can set different icons for the same item for different areas of the UI.
* Item backgrounds: sometimes your special items need a special look (you know—aside from it's already cool design), so you can now set item backgrounds from the items tab!
* Various other bug fixes and improvements.

## v1.0.4

This update only contains a critical bug fix for sprite sheets not being displayed correctly in the UI.

## v1.0.3

* Fixed a bug causing LootBox's GetLoot method to not work at all
* Added item spawner

## v1.0.2

* Added debug log options
* The action menu now supports small custom icons
* Added the ability to spawn custom item drop prefabs
* Fixed a bug causing item drops to not be picked up sometimes

## v1.0.1

* Added quantity prompt option for the item shop
* Added support for saving & loading
* Fixed a bug causing enchantments to not work correctly in-game
* Other minor improvements

## v1.0.0

Initial release of Inventool.
