---
description: A component to help define which GameObjects are storage keepers.
---

# Storage Keeper

<figure><img src="https://658062748-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FkBIjnmm9A7LqfwoDhaeR%2Fuploads%2Fau4dUO3zSBRY468R17qy%2Fimage.png?alt=media&#x26;token=e98c085a-cf6d-422b-851e-5ca01bb8b55b" alt=""><figcaption></figcaption></figure>

The Storage Keeper component tells Inventool which GameObjects are storage keepers. This requires some sort of a 3D or 2D trigger collider that serves as the interaction range of the storage keeper.

## Properties

| Name               | Description                                                                  |
| ------------------ | ---------------------------------------------------------------------------- |
| Storage            | The storage.                                                                 |
| In Range Indicator | An object that is enabled when the player is in range of the storage keeper. |

## Scripting Side

{% content-ref url="../../scripting-api/storing/storage-keeper" %}
[storage-keeper](../../scripting-api/storing/storage-keeper)
{% endcontent-ref %}
