Animatables
  • đŸ•šī¸Getting Started
    • Introducing Animatables
    • Installation
    • Components
      • Animation Data
      • Animation Manager
        • Animation Curve Presets
      • Animatable Transform
      • Animatable UI Objects
    • Easing Curves
  • 📄Scripting Basics
    • Animation Registry
    • Creating Animations
      • Animation Creator
      • Animating Numbers
      • Animating Colors
      • Animating Transform
      • Animating Rect Transform
      • Easing Animations
    • Getting Animations
    • Add or Remove Animations
    • Editing Animations
    • Events
  • đŸ› ī¸Support
    • Getting Help
    • Contact
  • 📚Changelogs
    • Latest Releases
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On this page
  • Animatable Components
  • Tweening
  • Animation Stacking
  • Event-Based Design
  • Animation Testing
  1. Getting Started

Introducing Animatables

Animatables is a codeless animation and tweening system.

Animatable Components

Easily animate UI objects such as RectTransform, TextMeshPro, Image, Button, and CanvasGroup, with their dedicated components or any GameObject with the AnimatableTransform component.

Tweening

Use the large list of 42 preset easing curves or create your own.

Animation Stacking

Enhance your animations by stacking different kinds on top of each other.

Event-Based Design

  • UI animation components will automatically play on enable and on disable animations as they are activated or deactivated.

  • Set animation start, update, and complete events for any animation.

  • Custom UI animations work great with Unity's Event Trigger component.

Animation Testing

Testing animations is supported in both edit and play mode.

NextInstallation

Last updated 1 year ago

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