Animatables
  • đŸ•šī¸Getting Started
    • Introducing Animatables
    • Installation
    • Components
      • Animation Data
      • Animation Manager
        • Animation Curve Presets
      • Animatable Transform
      • Animatable UI Objects
    • Easing Curves
  • 📄Scripting Basics
    • Animation Registry
    • Creating Animations
      • Animation Creator
      • Animating Numbers
      • Animating Colors
      • Animating Transform
      • Animating Rect Transform
      • Easing Animations
    • Getting Animations
    • Add or Remove Animations
    • Editing Animations
    • Events
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  2. Components

Animatable UI Objects

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Last updated 1 year ago

UI Animatable components consist of Animatable Rect Transform, Animatable Button, Animatable Text, Animatable Canvas Group, and Animatable Image.

The components for each animatable type are very similar to each other. The only differences are in the types.

Properties

There are play and pause buttons under each animation list that will play or pause all of the animations in the list for testing purposes.

On Enable Animations

A list of animations that will play when the object is enabled.

On Disable Animations

A list of animations that will play when the object is disabled (with AnimatableUIObject.Disable).

Custom Call Animations

A list of animations that you can use for any other purpose. These work great with Unity's Event Trigger component.

Custom Test Index

The test buttons for custom call animations don't play all animations since each individual animation may be used separately. You can set the index of the animation to test from here.

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animation data