Events
A list of all Feel Speak events.
Events are useful for executing custom functions at a specific time.
Feel Speak
Events available in the FeelSpeak class.
public static
UnityEvent<Speaker>
onInteracted
A callback for when the player has interacted with a speaker. This accepts 1 argument: the speaker interacted with (Speaker).
public static
UnityEvent<DialogueGraph>
onDialogueStarted
A callback for when any dialogue graph begins. This accepts 1 argument: the dialogue graph (DialogueGraph).
public static
UnityEvent<DialogueGraph>
onDialogueEnded
A callback for when any dialogue graph ends. This accepts 1 argument: the dialogue graph (DialogueGraph).
Dialogue
Events available in the Dialogue class.
public static
UnityEvent<DialogueNode>
onDialogueNodeTriggered
A callback for when any dialogue node in any dialogue is triggered. This accepts 1 argument: the dialogue node (DialogueNode).
public static
UnityEvent<ChoiceNode>
onChoiceNodeTriggered
A callback for when any choice node in any dialogue is triggered. This accepts 1 argument: the choice node (ChoiceNode).
public static
UnityEvent<DelayNode>
onDelayNodeTriggered
A callback for when any delay node in any dialogue is triggered. This accepts 1 argument: the delay node (DelayNode).
public static
UnityEvent<SoundNode>
onSoundNodeTriggered
A callback for when any sound node in any dialogue is triggered. This accepts 1 argument: the sound node (SoundNode).
public static
UnityEvent<Choice>
onChoiceMade
A callback for when any choice is made. This accepts 1 argument: the choice made (Choice).
Dialogue Graph
Events available in the DialogueGraph class.
public
UnityEvent
callOnceOnDialogueStarted
A callback for when any dialogue graph begins. All events are cleared after invoke. This accepts 1 argument: the dialogue graph (DialogueGraph).
public
UnityEvent
callOnceOnDialogueEnded
A callback for when any dialogue graph ends. All events are cleared after invoke. This accepts 1 argument: the dialogue graph (DialogueGraph).
Speaker
Events available in the Speaker class.
public
UnityEvent
onInteracted
A callback for when the player has interacted with this speaker.
Choices List
Events available in the ChoicesList class.
public
UnityEvent
onOpen
A callback for when the choices list is opened.
public
UnityEvent
onClose
A callback for when the choices list is closed.
Choices Timer
Events available in the ChoiceTimer class.
public
UnityEvent
onStart
A callback for when the choice timer has started.
public
UnityEvent
onComplete
A callback for when the choice timer has completed.
Dialogue Box
Events available in the DialogueBox class.
public
UnityEvent
onOpen
A callback for when the dialogue box is opened.
public
UnityEvent
onClose
A callback for when the dialogue box is closed.
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