Version Comparison

How Feel Speak differs from Feel Speak Lite.

The full version of Feel Speak includes a broader set of features than the Lite version. The table below lists the differences.

Feel Speak
Feel Speak Lite

Object Manager

  1. Dialogue Groups

  1. Dialogue Graphs

  1. Characters

  1. Emotions

  1. Dialogue Graphs

  1. Characters

  1. Emotions

Nodes

  1. Dialogue

  1. Choice

  1. Delay

  1. Sound

  1. Action

  1. Boolean

  1. Nest

  1. Dialogue

  1. Choice

  1. Delay

  1. Sound

Text Tags

Text Sounds

Voice Lines

Fast Forward

Localization

Animated Sprites

Deep Text Search

Emotion Bubble

2 Speaker Sprites

Custom Sentence Enders & Honorifics

Update Priority

Important Notes

  • Dialogue Groups help organize your dialogue graphs.

  • Localization applies to both dialogue text and voice lines.

  • Animated Sprites refers to animated character artwork in dialogue sequences, allowing characters to display looping sprite animations instead of a single static picture.

  • Action Node lets you trigger a custom method during dialogue—no coding required.

  • Boolean Node allows you to run a custom Boolean method during dialogue and branch the flow based on its result (true/false)—all without writing code.

  • Nest Node lets you embed one dialogue graph within another, making it easy to reuse dialogue sequences across your project.

  • Deep Text Search enables you to find specific text within dialogue and choice nodes across your entire dialogue graph—even localized text.

  • Emotion Bubble provides a visual way to express a character’s emotion by displaying emotion sprites. It can also be used to show any custom icon or image.

  • 2 Speaker Sprites allows you to display up to two of the most recent characters who participated in the dialogue, making conversations feel more dynamic and visually engaging.

  • Sentence Enders are punctuation marks that signal the end of a sentence. You can configure a pause between sentences for natural pacing.

    • Lite Version: Supports periods, exclamation points, and question marks.

    • Full Version: Lets you add any custom symbols as sentence enders.

  • Honorifics are a way to address a person. Periods in common honorifics (e.g., Mr., Ms., Dr.) are automatically excluded from pauses caused by periods, so dialogue flows naturally. You can even add any custom honorifcs.

Upgrading

Planning on switching to the full version? Upgrading from Lite is seamless—simply install the full version and you're good to go.

Upgrade Now!

Localization Notice

While upgrading Feel Speak is seamless, it's important to note that unlocalized and localized text fields are stored separately. This means that if you enter dialogue while localization is disabled, then later enable localization, you’ll need to re-enter that dialogue for your game’s main language. For this reason, it’s important to have localization enabled from the beginning if your game depends on it.

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