Latest Releases

A list of releases and what was added.

v1.3.0

  • Full WebGL support has been implemented. This required the addition of a new database option. When building for WebGL, configure Feel Speak to use the MDB database rather than SQLite.

  • Minor other improvements.

v1.2.7

  • Fixed a bug causing editor windows to not load due to another folder having the same name as the asset folder.

v1.2.6

  • Minor bug fixes and improvements.

v1.2.5

  • Minor bug fix.

v1.2.4

  • Fixed a critical error causing created objects to disappear sometimes.

v1.2.3

  • Minor improvements and fixes.

v1.2.2

  • Critical bug fixes and minor improvements.

v1.2.1

  • Slightly improved Feel Speak's object finder.

v1.2.0

  • Animated Sprites – Instead of a single static image per emotion, you can now assign sprite animations for both the idle and talking states of each emotion. Static images are still supported.

  • Animated sprites can be previewed through the editor itself.

v1.1.0

  • Action/Boolean/Nest/Sound nodes now display the name of their targetted class member/object below themselves.

  • Added animation layer support.

  • Added the ability to define custom sentence enders through settings.

  • Pauses caused by periods are now ignored when used for honorific abbreviations (Mr., Ms., Dr., Prof., etc.).

  • You can now add custom honorific abbreviations.

v1.0.2

  • Added support for Unity 6.2.

v1.0.1

  • Very minor adjustments.

v1.0.0

Initial release of Feel Speak.

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