Events

A list of all Feel Speak events.

Events are useful for executing custom functions at a specific time.

Feel Speak

Events available in the FeelSpeak class.

Access
Type
Name
Description

public static

UnityEvent<Speaker>

onInteracted

A callback for when the player has interacted with a speaker. This accepts 1 argument: the speaker interacted with (Speaker).

public static

UnityEvent<DialogueGraph>

onDialogueStarted

A callback for when any dialogue graph begins. This accepts 1 argument: the dialogue graph (DialogueGraph).

public static

UnityEvent<DialogueGraph>

onDialogueEnded

A callback for when any dialogue graph ends. This accepts 1 argument: the dialogue graph (DialogueGraph).

Dialogue

Events available in the Dialogue class.

Access
Type
Name
Description

public static

UnityEvent<DialogueNode>

onDialogueNodeTriggered

A callback for when any dialogue node in any dialogue is triggered. This accepts 1 argument: the dialogue node (DialogueNode).

public static

UnityEvent<ChoiceNode>

onChoiceNodeTriggered

A callback for when any choice node in any dialogue is triggered. This accepts 1 argument: the choice node (ChoiceNode).

public static

UnityEvent<DelayNode>

onDelayNodeTriggered

A callback for when any delay node in any dialogue is triggered. This accepts 1 argument: the delay node (DelayNode).

public static

UnityEvent<SoundNode>

onSoundNodeTriggered

A callback for when any sound node in any dialogue is triggered. This accepts 1 argument: the sound node (SoundNode).

public static

UnityEvent<ActionNode>

onActionNodeTriggered

A callback for when any action node in any dialogue is triggered. This accepts 1 argument: the action node (ActionNode).

public static

UnityEvent<BooleanNode>

onBooleanNodeTriggered

A callback for when any boolean node in any dialogue is triggered. This accepts 1 argument: the boolean node (BooleanNode).

public static

UnityEvent<NestNode>

onNestNodeTriggered

A callback for when any nest node in any dialogue is triggered. This accepts 1 argument: the nest node (NestNode).

public static

UnityEvent<Choice>

onChoiceMade

A callback for when any choice is made. This accepts 1 argument: the choice made (Choice).

Dialogue Graph

Events available in the DialogueGraph class.

Access
Type
Name
Description

public

UnityEvent

callOnceOnDialogueStarted

A callback for when any dialogue graph begins. All events are cleared after invoke. This accepts 1 argument: the dialogue graph (DialogueGraph).

public

UnityEvent

callOnceOnDialogueEnded

A callback for when any dialogue graph ends. All events are cleared after invoke. This accepts 1 argument: the dialogue graph (DialogueGraph).

Speaker

Events available in the Speaker class.

Access
Type
Name
Description

public

UnityEvent

onInteracted

A callback for when the player has interacted with this speaker.

Choices List

Events available in the ChoicesList class.

Access
Type
Name
Description

public

UnityEvent

onOpen

A callback for when the choices list is opened.

public

UnityEvent

onClose

A callback for when the choices list is closed.

Choices Timer

Events available in the ChoiceTimer class.

Access
Type
Name
Description

public

UnityEvent

onStart

A callback for when the choice timer has started.

public

UnityEvent

onComplete

A callback for when the choice timer has completed.

Dialogue Box

Events available in the DialogueBox class.

Access
Type
Name
Description

public

UnityEvent

onOpen

A callback for when the dialogue box is opened.

public

UnityEvent

onClose

A callback for when the dialogue box is closed.

Emotion Bubble

Events available in the EmotionBubble class.

Access
Type
Name
Description

public static

UnityEvent<EmotionBubble>

onOpen

A callback for when any emotion bubble is opened. This accepts 1 argument: the emotion bubble (EmotionBubble).

public static

UnityEvent<EmotionBubble>

onClose

A callback for when any emotion bubble is closed. This accepts 1 argument: the emotion bubble (EmotionBubble).

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