Settings
Going over Feel Speak's settings.

The Feel Speak Settings window contains crucial settings that alter dialogue behavior. It's recommended to set each setting to your preferred values through some trial and error.
Properties
Debug
Debug Log Mode
Controls the log mode.
Database
Database Type
The type of database to use. SQLite is generally recommended as it's more memory efficient. However, SQLite doesn't work on WebGL. Therefore, WebGL projects should use MDB.
DB Name
The name of the database.
Validate
Resolves any inconsistencies between the project data and the database. Usually this is only required when trying to run the demos. It should NOT be required at any other time.
Dialogue
Text Speed
The normal dialogue text speed.
Enable Fast Forward
If the player should be able to fast forward dialogue text.
Sentence End Pause
The pause length between sentences.
Sentence Enders
A list of all sentence enders.
Honorific Abbreviations
A list of honorifics (patterns) that will ignore the next period pause if periods are sentence enders.
Ellipsis Speed Multiplier
The speed multiplier for ellipsis.
Enable Object Text Colors
If enabled, character and emotion text colors will be applied to the dialogue text.
Enable Text Sounds
If enabled, any configured text sounds will play during dialogue.
Text Sound Min Delay
The minimum delay between text sounds. The delay may be greater than this if text speed is slower or text is paused.
Default Text Sound
The default text sound used when no other text sound is found.
Enable Voice Lines
If enabled, any configured voice lines will play during dialogue.
Sprites
Enable Animated Sprites
If animated sprites should be enabled. If disabled, animation sprite fields will not be visible in the Object Manager window.
Active Speaker Sprite Color
The default color set for the active speaker sprite.
Inactive Speaker Sprite Color
The default color set for the inactive speaker sprite.
Choices
Choice Display Length
The length of time that the choice made is visible to the player. This is essentially a delay between making a choice and the next node.
Localization
Enable Localization
If Feel Speak should work alongside Unity's localization package.
Update Locales
Whenever you add or remove a locale through Unity's localization system, you must update the locales for Feel Speak by clicking this button.
Editing
Default Show Emotion Bubble
The default show emotion bubble value of a dialogue node.
Default Bubble Display Length
The default display length of the emotion bubble.
Default Automatic Next On Complete
The default automatic next on complete value for all new dialogue nodes.
Default Automatic Next Delay
The default automatic next delay length for all new dialogue nodes.
Timeout Enabled By Default
If timeout should be automatically set to enabled for all new choice nodes.
Default Timeout Length
The default amount of time the player has to make a choice.
Default Delay
The default delay value of a delay node.
Default Hide Dialogue Box
The default hide dialogue box value of a delay node.
Last updated