Settings

Going over Feel Speak's settings.

The Feel Speak Settings window contains crucial settings that alter dialogue behavior. It's recommended to set each setting to your preferred values through some trial and error.

Properties

Debug

Name
Description

Debug Log Mode

Controls the log mode.

Database

Name
Description

Database Type

The type of database to use. SQLite is generally recommended as it's more memory efficient. However, SQLite doesn't work on WebGL. Therefore, WebGL projects should use MDB.

DB Name

The name of the database.

Validate

Resolves any inconsistencies between the project data and the database. Usually this is only required when trying to run the demos. It should NOT be required at any other time.

Dialogue

Name
Description

Text Speed

The normal dialogue text speed.

Enable Fast Forward

If the player should be able to fast forward dialogue text.

Sentence End Pause

The pause length between sentences.

Sentence Enders

A list of all sentence enders.

Honorific Abbreviations

A list of honorifics (patterns) that will ignore the next period pause if periods are sentence enders.

Ellipsis Speed Multiplier

The speed multiplier for ellipsis.

Enable Object Text Colors

If enabled, character and emotion text colors will be applied to the dialogue text.

Enable Text Sounds

If enabled, any configured text sounds will play during dialogue.

Text Sound Min Delay

The minimum delay between text sounds. The delay may be greater than this if text speed is slower or text is paused.

Default Text Sound

The default text sound used when no other text sound is found.

Enable Voice Lines

If enabled, any configured voice lines will play during dialogue.

Sprites

Name
Description

Enable Animated Sprites

If animated sprites should be enabled. If disabled, animation sprite fields will not be visible in the Object Manager window.

Active Speaker Sprite Color

The default color set for the active speaker sprite.

Inactive Speaker Sprite Color

The default color set for the inactive speaker sprite.

Choices

Name
Description

Choice Display Length

The length of time that the choice made is visible to the player. This is essentially a delay between making a choice and the next node.

Localization

Name
Description

Enable Localization

If Feel Speak should work alongside Unity's localization package.

Update Locales

Whenever you add or remove a locale through Unity's localization system, you must update the locales for Feel Speak by clicking this button.

Editing

Name
Description

Default Show Emotion Bubble

The default show emotion bubble value of a dialogue node.

Default Bubble Display Length

The default display length of the emotion bubble.

Default Automatic Next On Complete

The default automatic next on complete value for all new dialogue nodes.

Default Automatic Next Delay

The default automatic next delay length for all new dialogue nodes.

Timeout Enabled By Default

If timeout should be automatically set to enabled for all new choice nodes.

Default Timeout Length

The default amount of time the player has to make a choice.

Default Delay

The default delay value of a delay node.

Default Hide Dialogue Box

The default hide dialogue box value of a delay node.

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