Triggering Dialogue
Trigger Dialogue
myDialogueGraph.Trigger();Interacting With Speakers
FeelSpeak.activePlayerSpeaker = myPlayerSpeaker;Interact With Closest
FeelSpeak.InteractWithClosestSpeaker();Interact With Specific
speakerToInteractWith.Interact();speakerToInteractWith.TriggerDialogue();Last updated