Dialogue Box UGUI

Going over the Dialogue Box UGUI component.

GameObject > Feel Speak > UI > Dialogue Box

The Dialogue Box UGUI component is Feel Speak's main dialogue UI manager. As long as all the properties are set, dialogue will be handled automatically when it's triggered.

Name
Description

Mode

The dialogue mode. Controls text display behavior.

Dont Destroy On Load

If this object should not be destroyed when the scene is unloaded.

Speaker Cycle

The speaker cycling type.

Primary Dialogue Speaker

The primary dialogue speaker.

Secondary Dialogue Speaker

The secondary dialogue speaker.

On Open

A callback for when the dialogue box is opened.

On Close

A callback for when the dialogue box is closed.

Content

The GameObject that contains all the content.

Dialogue Label

The label that displays the dialogue text.

Dialogue Scroll

The ScrollRect of the dialogue. This is used for overflow cases.

Recommendations

  • Control whether your character can move when dialogue starts or ends by toggling movement with the on open and close events.