Feel Speak Settings

⚙️ FeelSpeakSettings Class

Holds configuration values for runtime behavior of the Feel Speak system.

Namespace: Esper.FeelSpeak.Settings Inherits from: ScriptableObject Type: class


📦 Fields

Access
Field
Type
Description

public

debugLogMode

DebugLogMode

Controls the level of debug logging.

public

textSpeed

float

Base speed for dialogue text.

public

enableFastForward

bool

Allows players to fast-forward dialogue.

public

sentenceEndPause

float

Pause duration after sentence-ending punctuation.

public

ellipsisSpeedMultiplier

float

Speed multiplier for ellipsis.

public

enableObjectTextColors

bool

Enables text color overrides from characters/emotions.

public

enableTextSounds

bool

Enables text sounds during dialogue.

public

defaultTextSound

AudioClip

Fallback sound clip for dialogue text.

public

textSoundMinDelay

float

Minimum delay between text sound plays.

public

enableVoiceLines

bool

Enables voice lines during dialogue.

public

enableAnimatedSprites

bool

If animated sprites should be enabled.

public

activeSpeakerSpriteColor

Color

Default tint color for the active speaker.

public

inactiveSpeakerSpriteColor

Color

Default tint color for the inactive speaker.

public

choiceDisplayLength

float

Delay after making a choice before continuing dialogue.

public

databaseName

string

Name of the database used by Feel Speak.

public

defaultAutomaticNextOnComplete

bool

Whether dialogue nodes auto-advance by default.

public

defaultAutomaticNextDelay

float

Delay before auto-advancing to the next node.

public

timeoutEnabledByDefault

bool

Enables timeout on choice nodes by default.

public

defaultTimeoutLength

float

Default time given to make a choice.

public

defaultDelay

float

Default delay duration in delay nodes.

public

defaultHideDialogueBox

bool

Default setting to hide dialogue box during delays.


🧩 Nested Enum

public enum DebugLogMode

Member
Description

None

No logs are printed to the console.

Normal

Standard debug logging is enabled.

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