Dialogue Speaker
🗣️ DialogueSpeaker Class
Represents a character in dialogue.
Namespace:
Esper.FeelSpeak.UIInherits from:MonoBehaviourType:abstract class
📦 Fields
Access
Field
Type
Description
public
speaker
Speaker
The speaker.
public
currentEmotion
Emotion
The current emotion of the speaker.
📋 Properties
Access
Property
Type
Description
public
HasCharacter
bool
If a character has been set.
🧰 Methods
Access
Method
Returns
Description
public abstract
SetActive(Color?)
void
Visually sets this speaker as active.
public abstract
SetInactive(Color?)
void
Visually sets this speaker as inactive.
public abstract
SetData(DialogueNode)
void
Sets the speaker data based on a dialogue node.
public abstract
UpdateElements()
void
Updates the UI elements.
public
IsActive()
bool
If this speaker is the active one.
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