Animated Sprites
What to know when working with animated sprites.
Enable Animated Sprites
You can enable animated sprites through Feel Speak's Settings. The option is under 'Sprites'. This will make the sprite animation fields available in the Object Manager.
Working With Animation Fields

You can set sprite animations for each character and their emotions through the Object Manager's Characters section. The 'Idle Sprite Animation' is used when character is not actively speaking. The 'Speaking Sprite Animation' is used when the character is speaking.
Notes
The animation is based on the order of the sprites in the Sprites list.
Speed at 1 means each sprite will be displayed once per second. So if there are 10 sprites, speed at 2 will display each sprite twice per second (20 FPS).
The FPS label simply refers to the number of sprites displayed per second.
The animation preview doesn’t use the exact same code as the game, so it may be slightly off. However, it's accurate enough to trust.
If the sprites list is empty, the static sprite will be used instead, and no animation preview will be displayed.
Animated sprites are prioritized over static sprites.
It's okay to reuse the same image consecutively to set larger delays inside the animation itself.
Recommendation
You can mix animated sprites for some characters and static sprites for others. For a consistent visual style, it’s best to choose one approach for all characters—but ultimately it’s up to your project’s needs.
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