Skill Tree
  • Skill Tree Documentation
  • Legacy Product
  • đŸ•šī¸Quick Start
    • Installation
    • Default Prefabs
    • Start Editing
    • Making it Work
  • 🎮Demo Scene
    • Endless Death
  • âš™ī¸Systems
    • Skill Tree
      • Editor Window
        • Skill Trees (Skill Graphs)
        • Skills (Skill Nodes)
          • Skill Stats Editor
          • Text Tags
        • Connections
      • Skill Tree Settings
      • Components
        • Skill Tree Initializer
        • Default Components
          • Confirmation Prompt
          • Default Input Handler
          • Skill Tree Window
          • Skill Details
          • Skill Menu
          • Skill Bar & Windup UI
        • Skill Interpreter
      • Customizations
        • UI Customizations
          • Custom Skill Menu
          • Custom Skill Details
        • Custom Objects
      • Scripting
        • Initialization
        • Player Level & Skill Points
        • Skill Graphs
        • Skill Nodes
        • Using Skills
        • Saving & Loading Graphs
        • Default Skill Tree Window
        • Events
    • Stats
      • Stats Editor
      • Components
        • Unit Stats Provider
      • Creating & Providing Stats
      • Scripting
        • Stat Groups & Identities
        • Stats
        • Unit Stats Provider
          • Events
        • Saving & Loading Stats
  • đŸ› ī¸Support
    • Getting Help
  • 📚Changelogs
    • Latest Releases
  • ⭐Rate Me?
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  1. Demo Scene

Endless Death

A quick guide to running the scene.

PreviousMaking it WorkNextSkill Tree

Last updated 5 months ago

Endless Death is a demo game created to showcase Skill Tree's potential. It uses all of Skill Tree's UI, and has 5 functional skills.

Running the Demo

You can find the demo scene in the Assets/StylishEsper/SkillTree/Example folder. It should work as it is if its skill trees were not deleted from the Editor Window. In the case that they were, you can find the backups in the Backup folder. Simply copy the 2 folders inside the backup folder and paste them in the Assets/StylishEsper/SkillTree/Resources/SkillTree folder (replace the existing ones).

The scriptable objects store data of a single skill tree. They must be in the Resources/SkillGraphs folder to be accessible by Skill Tree. When you create a skill tree with the editor window, they are automatically placed in that folder.

🎮
Demo game