Skill Tree
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  • âš™ī¸Systems
    • Skill Tree
      • Editor Window
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          • Skill Stats Editor
          • Text Tags
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          • Confirmation Prompt
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        • UI Customizations
          • Custom Skill Menu
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        • Custom Objects
      • Scripting
        • Initialization
        • Player Level & Skill Points
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        • Default Skill Tree Window
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    • Stats
      • Stats Editor
      • Components
        • Unit Stats Provider
      • Creating & Providing Stats
      • Scripting
        • Stat Groups & Identities
        • Stats
        • Unit Stats Provider
          • Events
        • Saving & Loading Stats
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  • Properties
  • Single Stat Properties
  • Scripting
  1. Systems
  2. Stats
  3. Components

Unit Stats Provider

A component that can provide stats to any GameObject.

PreviousComponentsNextCreating & Providing Stats

Last updated 5 months ago

The main component of the stats system is the Unit Stats Provider component. You can use this to provide stats to any GameObject. When you first add the component, the stats list is filled with default data for each stat you've created from Skill Tree's settings.

Properties

Name
Description

Unit Name

The name of the unit.

Unit Level

The starting level of the unit.

Single Stat Properties

Name
Description

Stat Identity

The identity of the stat.

Initial Value

The initial (base) value of the stat.

Scaling

The value the stat increases by per level.

Combine Type

How this stat alters another when combined.

Operator

The combine operator.

Scripting

See the .

âš™ī¸
scripting section