Skill Tree
  • Skill Tree Documentation
  • Legacy Product
  • đŸ•šī¸Quick Start
    • Installation
    • Default Prefabs
    • Start Editing
    • Making it Work
  • 🎮Demo Scene
    • Endless Death
  • âš™ī¸Systems
    • Skill Tree
      • Editor Window
        • Skill Trees (Skill Graphs)
        • Skills (Skill Nodes)
          • Skill Stats Editor
          • Text Tags
        • Connections
      • Skill Tree Settings
      • Components
        • Skill Tree Initializer
        • Default Components
          • Confirmation Prompt
          • Default Input Handler
          • Skill Tree Window
          • Skill Details
          • Skill Menu
          • Skill Bar & Windup UI
        • Skill Interpreter
      • Customizations
        • UI Customizations
          • Custom Skill Menu
          • Custom Skill Details
        • Custom Objects
      • Scripting
        • Initialization
        • Player Level & Skill Points
        • Skill Graphs
        • Skill Nodes
        • Using Skills
        • Saving & Loading Graphs
        • Default Skill Tree Window
        • Events
    • Stats
      • Stats Editor
      • Components
        • Unit Stats Provider
      • Creating & Providing Stats
      • Scripting
        • Stat Groups & Identities
        • Stats
        • Unit Stats Provider
          • Events
        • Saving & Loading Stats
  • đŸ› ī¸Support
    • Getting Help
  • 📚Changelogs
    • Latest Releases
  • ⭐Rate Me?
Powered by GitBook
On this page
  • Initializer
  • Default UI
  1. Quick Start

Default Prefabs

How to use the default prefabs.

PreviousInstallationNextStart Editing

Last updated 6 months ago

Skill Tree provides default UI for those that would rather not code their own. You can find them all in Assets > StylishEsper > Skill Tree > Prefabs folder.

Initializer

Drag and drop the Initializer.prefab (or SkillTreeInitializer.prefab) onto your scene. You can read about the Skill Tree Initializer component .

Default UI

Open the DefaultUI folder and drag and drop SkillTreeWindow.prefab, SkillBar.prefab, SkillDetails.prefab, SkillMenu.prefab, DefaultInputHandler.prefab, and ConfirmationPrompt.prefab onto your scene. Make sure to set an audio source for SkillMenu and SkillTreeWindow from the inspector. You can read more about each .

đŸ•šī¸
here
here