Components
This section highlights the main ESave components you will be using.
Last updated
This section highlights the main ESave components you will be using.
Last updated
Save data is typically stored in separate files, with one for each save state and one for the player's settings. ESave is structured around this idea, which is why it's an important concept to remember.
Separating your saved data is recommended. Having all of the player's data in one file is possible and very common, but it's not a requirement. For example, you could have one save file that stores the player's inventory data, one for storing the player's progress, and another for the environmental impacts they made.
You can easily create ESave's Save File Setup and Save Storage components by right-clicking on the hierarchy and navigating to ESave.