Save Storage
Save storage is a singleton component that has no inspector properties. Save storage automatically stores the paths of every save file that has 'Add to Storage' checked. It requires a save file setup component to store the paths.
Ensure the 'Add to Storage' box is unchecked for Save Storage's save file setup component.
With this component, you can find any save (that has the 'Add to Storage' value checked) by its file name through code.
Save storage isn't a mandatory component, but having it can significantly simplify tasks like accessing all of a player's saves, particularly useful for games featuring a save list screen.
See the Using the Save Storage scripting page for code examples.
Last updated