Using the Save Storage
Scripting with the SaveStorage class.
Last updated
Scripting with the SaveStorage class.
Last updated
The save storage is unnecessary in .
The purpose of the save storage is simpleโit helps find saves by storing their file path. Read more about this .
Save files that have addToStorage
set to true will automatically be added to the save storage. Ensure that there is a Save Storage component in your scene. You can also add the save file to the storage with the code below.
Removing saves from the storage is useful when you'd like the player to have the option to delete a save state.
You can get the list of all saves with the code below.