Save File Setup
Last updated
Last updated
Save File Setup is the main component you will be working with. This component will work exactly as it's named; it will create a save file in the user's system that you can save and load data from.
The name of the file that will be saved in the player's system.
There are 2 common locations that you can store player files.
Persistent Data Path: a directory path where data expected to be kept between runs can be stored.
Data Path: the path to the game data folder on the target device.
It's generally recommended to use persistent data path. Data path may not work on all platforms.
This is the extra path after the save location path. For example, in the above image, the file URP_Example_Save
will be stored in the path StylishEsper/ESave/Example
in the game's data folder.
The file type determines the saved data format and the file extension. Currently, only the JSON format is supported.
Only the AES encryption algorithm is supported at this time. The default option is no encryption.
The key and IV are used for the AES algorithm. You can click the 'Generate AES Tokens' button to generate a random token for both.
If add to storage is checked, the save file will be added to the save storage.
If background task is checked, both saving and loading operations will be executed in a background thread instead of the main thread. This is great to use if you have a large save file.
If you need something to happen after saving and loading is done, and if 'background task' is checked, make sure to wait for the operation to complete first. Learn more here.