Loading
This section outlines the step-by-step process of loading data using ESave.
You may need to code a bit differently if you have background task enabled. See Understanding Background Save & Load
1. Getting the Save File
Just like saving, you need a reference to a save file to load data.
2. Loading Data
Each ESave method that loads data only accepts one parameter, which is the ID of the data.
GetData
The main method to load data is SaveFile.GetData
. This method accepts any type parameter.
You can also retrieve a list of data of the same type:
Special Methods
ESave features special methods to retrieve data for some Unity types.
Vector2
Vector3
Quaternion
Color
Transform
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