Dialogue Box UGUI
Going over the Dialogue Box UGUI component.

GameObject > Feel Speak > UI > Dialogue Box
The Dialogue Box UGUI component is Feel Speak's main dialogue UI manager. As long as all the properties are set, dialogue will be handled automatically when it's triggered.
Mode
The dialogue mode. Controls text display behavior.
Dont Destroy On Load
If this object should not be destroyed when the scene is unloaded.
Speaker Cycle
The speaker cycling type.
Primary Dialogue Speaker
The primary dialogue speaker.
Secondary Dialogue Speaker
The secondary dialogue speaker.
On Open
A callback for when the dialogue box is opened.
On Close
A callback for when the dialogue box is closed.
Content
The GameObject that contains all the content.
Dialogue Label
The label that displays the dialogue text.
Dialogue Scroll
The ScrollRect of the dialogue. This is used for overflow cases.
Recommendations
Control whether your character can move when dialogue starts or ends by toggling movement with the on open and close events.
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