Represents a dialogue choice.
Namespace: Esper.FeelSpeak.Graph.Data Type: struct
Esper.FeelSpeak.Graph.Data
struct
public
name
string
The name of the choice. Ideally, this should be unique.
text
The choice text that the player will see. This is used only if localization is disabled.
index
int
The index of this choice.
GetInterpolatedText()
Gets the choice text with object tag interpolation applied.
Last updated 4 months ago