Custom Dialogue Option
🎛️ CustomDialogueOption Class
Represents a custom option that the player can select when interacting with the speaker. This is generally meant to help trigger dialogue, but can technically be used for anything.
Namespace:
Esper.FeelSpeak.Overworld.DataInherits from:DialogueOptionType:class
📦 Fields
Access
Field
Type
Description
public
text
string
The display text. This is used when localization is disabled.
public
tableName
string
The locale table name.
🧰 Methods
Access
Method
Returns
Description
public
CustomDialogueOption(string text, Action onSelected)
-
Constructor.
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