Represents a custom option that the player can select when interacting with the speaker. This is generally meant to help trigger dialogue, but can technically be used for anything.
Namespace: Esper.FeelSpeak.Overworld.Data
Inherits from: DialogueOption
Type: class
π¦ Fields
Access
Field
Type
Description
public
text
string
The display text. This is used when localization is disabled.