Custom Dialogue Option

🎛️ CustomDialogueOption Class

Represents a custom option that the player can select when interacting with the speaker. This is generally meant to help trigger dialogue, but can technically be used for anything.

Namespace: Esper.FeelSpeak.Overworld.Data Inherits from: DialogueOption Type: class


📦 Fields

Access
Field
Type
Description

public

text

string

The display text. This is used when localization is disabled.

public

tableName

string

The locale table name.


🧰 Methods

Access
Method
Returns
Description

public

CustomDialogueOption(string text, Action onSelected)

-

Constructor.

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