Custom Dialogue Option
🎛️ CustomDialogueOption Class
Represents a custom option that the player can select when interacting with the speaker. This is generally meant to help trigger dialogue, but can technically be used for anything.
Namespace:
Esper.FeelSpeak.Overworld.DataInherits from:DialogueOptionType:class
📦 Fields
Access
Field
Type
Description
public
text
string
The display text. This is used when localization is disabled.
public
tableName
string
The locale table name.
public
localizedTextKey
string
The localized text key.
🧰 Methods
Access
Method
Returns
Description
public
CustomDialogueOption(string text, Action onSelected)
-
Constructor.
public
CustomDialogueOption(string tableName, string localizedTextKey, Action onSelected)
-
Constructor.
public
GetDisplayText()
string
Gets the display text.
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