Represents a selectable dialogue option.
Namespace: Esper.FeelSpeak.Overworld.Data Type: class
Esper.FeelSpeak.Overworld.Data
class
public
sortingOrder
int
The order as it appears in the choices list.
onSelected
UnityEvent
A callback for when this option is selected.
textGetter
Func<string>
The text getter.
public virtual
GetDisplayText()
string
Gets the display text.
Last updated 6 months ago