Dialogue Option

📋 DialogueOption Class

Represents a selectable dialogue option.

Namespace: Esper.FeelSpeak.Overworld.Data Type: class


📦 Fields

Access
Field
Type
Description

public

sortingOrder

int

The order as it appears in the choices list.

public

onSelected

UnityEvent

A callback for when this option is selected.

public

textGetter

Func<string>

The text getter.


🧰 Methods

Access
Method
Returns
Description

public virtual

GetDisplayText()

string

Gets the display text.

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