Emotion Bubble
💭 EmotionBubble Class
A component used to display an emotion that a speaker is feeling, with billboarding and animation support.
Namespace:
Esper.FeelSpeak.UI.UGUIInherits from:BillboardedType:class
📦 Fields
public
emotionImage
Image
The image that displays the emotion.
public
line
LineRenderer
The line renderer (hidden in inspector).
public
animator
Animator
The animator component (hidden in inspector).
public
pointAnchor
Transform
An anchor that keeps the end of the line renderer at a specific world position.
🏷️ Properties
public
IsOpen
bool
Gets whether the emotion bubble is currently open.
📡 Static Events
public
onOpen
UnityEvent<EmotionBubble>
Callback when any emotion bubble is opened.
public
onClose
UnityEvent<EmotionBubble>
Callback when any emotion bubble is closed.
🧰 Methods
protected
Awake()
void
Initializes components and sets the bubble to inactive state.
protected
Update()
void
Updates the base billboarding behavior and bubble line positioning.
protected
UpdateBubbleLine()
void
Updates the bubble pointer line between the bubble and point anchor.
public
Open(Sprite, float?)
void
Opens the bubble to display a custom sprite with optional display duration.
public
Open(Emotion, float?)
void
Opens the bubble to display an emotion with optional display duration.
public
Close()
void
Closes the bubble using animation or direct deactivation.
public
SetInactive()
void
Sets the bubble GameObject inactive.
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