Emotion Bubble

💭 EmotionBubble Class

A component used to display an emotion that a speaker is feeling, with billboarding and animation support.

Namespace: Esper.FeelSpeak.UI.UGUI Inherits from: Billboarded Type: class


📦 Fields

Access
Field
Type
Description

public

emotionImage

Image

The image that displays the emotion.

public

line

LineRenderer

The line renderer (hidden in inspector).

public

animator

Animator

The animator component (hidden in inspector).

public

pointAnchor

Transform

An anchor that keeps the end of the line renderer at a specific world position.


🏷️ Properties

Access
Property
Type
Description

public

IsOpen

bool

Gets whether the emotion bubble is currently open.


📡 Static Events

Access
Event
Type
Description

public

onOpen

UnityEvent<EmotionBubble>

Callback when any emotion bubble is opened.

public

onClose

UnityEvent<EmotionBubble>

Callback when any emotion bubble is closed.


🧰 Methods

Access
Method
Returns
Description

protected

Awake()

void

Initializes components and sets the bubble to inactive state.

protected

Update()

void

Updates the base billboarding behavior and bubble line positioning.

protected

UpdateBubbleLine()

void

Updates the bubble pointer line between the bubble and point anchor.

public

Open(Sprite, float?)

void

Opens the bubble to display a custom sprite with optional display duration.

public

Open(Emotion, float?)

void

Opens the bubble to display an emotion with optional display duration.

public

Close()

void

Closes the bubble using animation or direct deactivation.

public

SetInactive()

void

Sets the bubble GameObject inactive.

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