💎INVENTOOL V2
Coming soon...
Inventool 2.0 has not been released yet, but this message is too important to not mention early on. Before updating to v2, make a backup of your project, as Inventool's API has undergone significant changes and thus may result in errors for existing users.
This page contains media showcasing what will be possible with Inventool 2.0. Since it's still in the early stages of development, not much information is available at this time. Also see Future Plans.
Please consider supporting the asset—your support motivates me to dedicate more time to improving and expanding its development. 💖
UI Blocks
Inventool 2.0 introduces a new UI feature—a build your own option. The new UI elements are designed as “blocks,” representing the literal building blocks of your inventory system.
Inventory Block

The Inventory Block is the most complex one due to the amount of options available for customized behaviour.
Advanced Organization Logic
The Inventory Block enables manual item organization with rotation controlled via player input. It includes animated placement previews and supports multiple inventory instances, with the ability to share items seamlessly between them.
Improved Grid Control
Grid control has been improved to provide cleaner runtime behavior and more intuitive sizing and spacing options. Items intelligently adjust their sizes to respect their assigned inventory.
Advanced Pagination
Configure pagination per-inventory, manually arrange items across pages, flip pages by hovering items over page controls, and automatically generate new pages at runtime when using infinite pagination.
Text Block

The Text Block lets you link a text UI element to one of the text properties on another Block, updating automatically when that value changes.
Item Block
Information will be available soon.
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