Localization Editor
Going over Inventool's localization editor.

You can open the localization editor from Window > Inventool > Localization.
The localization editor works with Unity's Localization package to localize most portions of the UI. To enable localization, set the Localization Settings field to a Inventool Localization Setting asset. You can create one from Assets > Create > Inventool > Localization Settings.
The table fields are the names of the localized string table to use. The other fields are quite self explanatory—you simply need to input a localized string keys, which can be created from Window > Asset Management > Localization Tables and it will be used for that UI element.
Also see Localization.
Scripting Side
LocalizationLast updated