Localization Editor
Going over Inventool's localization editor.
Last updated
Going over Inventool's localization editor.
Last updated
You can open the localization editor from Window > Inventool > Localization.
The localization editor works with Unity's Localization package to localize most portions of the UI. To enable localization, set the Localization Settings field to a Inventool Localization Setting asset. You can create one from Assets > Create > Inventool > Localization Settings.
The table fields are the names of the localized string table to use. They can be the same or not, it's up to you. The other fields are quite self explanatory—you simply need to input a localized string keys, which can be created from Window > Asset Management > Localization Tables and it will be used for that UI element.
Localization may not automatically work for all locales if the uGUI version of the Inventool UI is used. This is because the default TextMeshPro font does not support every character for every language. You will have to switch to a font that supports the current locale for all text objects. This issue does not exist for UI Toolkit, as the default font supports all characters.