Storage Keeper
A component to help define which GameObjects are storage keepers.

The Storage Keeper component tells Inventool which GameObjects are storage keepers. This requires some sort of a 3D or 2D trigger collider that serves as the interaction range of the storage keeper.
As long as the Inventool.playerTransform
field is set (through code or through the Initializer component), the storage keeper will automatically detect when the player is in range.
Properties
Name
Description
Storage
The storage.
In Range Indicator
An object that is enabled when the player is in range of the storage keeper.
Scripting Side
Storage KeeperLast updated