Storage Keeper

A component to help define which GameObjects are storage keepers.

The Storage Keeper component tells Inventool which GameObjects are storage keepers. This requires some sort of a 3D or 2D trigger collider that serves as the interaction range of the storage keeper.

As long as the Inventool.playerTransform field is set (through code or through the Initializer component), the storage keeper will automatically detect when the player is in range.

Properties

Name
Description

Storage

The storage.

In Range Indicator

An object that is enabled when the player is in range of the storage keeper.

Scripting Side

Storage Keeper

Last updated