Inventool Documentation
  • Inventool Documentation
  • đŸ•šī¸Quick Start
    • Installation
    • Start Creating
  • 💡General
    • Running the Demo
    • Menu Options
    • UI Updates
    • UI Customizations
      • uGUI
      • UI Toolkit
    • Custom Item Drops
  • 🎓Tutorials
    • Demo Walkthrough
  • âœī¸Editors
    • Inventool
      • Inventory
      • Equipment
      • Items
      • Currencies
      • Crafting
      • Dismantling
      • Enchanting
      • Stats
        • Stat IDs
        • Attributes
      • Settings
    • Item Type Manager
    • Localization Editor
    • Stats Editor
    • Merchants
      • Shopkeeper
      • Craftsman
      • Enchanter
    • Storage
    • Loot
      • Loot Box
      • Item Pouch
      • Currency Pouch
    • Components
      • Initializer
      • UI
        • uGUI
          • Inventool Window
          • Split UI
            • Inventory Window UGUI
            • Equipment Window UGUI
            • Key Items Window UGUI
            • Crafting Window UGUI
            • Enchanting Window UGUI
            • Storage Window UGUI
            • Shop Window UGUI
            • Selector UGUI
          • Action Menu UGUI
          • Hover Details UGUI
          • Confirm Prompt UGUI
          • Quantity Prompt UGUI
          • Character Viewer Element UGUI
        • UI Toolkit
          • Inventool Window
          • Split UI
            • Inventory Window
            • Equipment Window
            • Key Items Window
            • Crafting Window
            • Enchanting Window
            • Storage Window
            • Shop Window
          • Action Menu
          • Hover Details
          • Confirm Prompt
          • Quantity Prompt
        • Character Viewer
      • Overworld Merchant
      • Storage Keeper
      • Item Drop
      • Item Spawner
      • Input
        • Cross Input Support
        • Cross Input Support UGUI
          • Target Selectable
  • 📄Scripting API
    • Initialization
    • Inventory
    • Equipment
      • Equipment Slot
    • Items
      • Item
      • Item Type
      • Item Stack
      • Item Drop
      • Item Spawner
      • Loot Box
      • Item Pouch
    • Currencies
      • Currency Identity
      • Currency
        • Value
      • Currency Pouch
    • Crafting
      • Craft
      • Crafter
    • Enchanting
      • Enchantment
    • Stats
      • Stat Identity
      • Attribute
      • Stat
        • Stat Value
          • Value
        • Effectiveness
      • Stat Profile
    • Storing
      • Storage
      • Storage Keeper
    • Settings
    • Merchants
      • Shopkeeper
      • Craftsman
      • Enchanter
      • Overworld Merchant
    • UI
      • uGUI
        • Inventool Window UGUI
        • Split UI
          • Draggable Window UGUI
            • Inventory Window UGUI
            • Equipment Window UGUI
            • Key Items Window UGUI
            • Crafting Window UGUI
            • Enchanting Window UGUI
            • Storage Window UGUI
            • Shop Window UGUI
          • Selector UGUI
        • Action Menu UGUI
        • Hover Details UGUI
        • Confirm Prompt UGUI
        • Quantity Prompt UGUI
        • Draggable Element UGUI
          • Equipment Slot Element UGUI
          • Item Slot Element UGUI
          • Item Stack Element UGUI
        • Action Menu Option UGUI
        • Currency Element UGUI
        • Inventory Filter UGUI
        • Inventory Slot UGUI
        • Key Item Element UGUI
        • Shop Item Element UGUI
        • Storage Currency Element UGUI
        • Stat Element UGUI
      • UI Toolkit
        • Inventool Window
        • Split UI
          • Draggable Window
            • Inventory Window
            • Equipment Window
            • Key Items Window
            • Crafting Window
            • Enchanting Window
            • Storage Window
            • Shop Window
        • Action Menu
        • Hover Details
        • Confirm Prompt
        • Quantity Prompt
        • Item Elements
          • Item Stack Element
          • Equipment Slot Element
          • Item Slot Element
          • Shop Item Element
      • Action Menu Option
      • Character Viewer
    • Events
    • Sounds
    • Saving & Loading
      • Inventory & Equipment
      • Storage
    • Input
      • Cross Input Support
      • Cross Input Support UGUI
    • Localization
      • Localization Settings
      • Localizer
  • đŸ› ī¸Support
    • Getting Help
  • 📚Changelogs
    • Latest Releases
    • Future Plans
  • ⭐Rate Me?
Powered by GitBook
On this page
  • Fields & Properties
  • Rotate
  • Reset Rotation
  1. Scripting API
  2. UI

Character Viewer

Scripting with the CharacterViewer class.

The CharacterViewer class provides logic for viewing a character in the UI.

Fields & Properties

Name
Description
Type
Access

cam

The character view camera.

Camera

public

startingRotation

The starting rotation.

Vector2

public

isResetting

If the object's rotation is resetting.

bool

public

onRotationChanged

A callback for when the rotation changes.

Action

public

IsInStartingRotation

If the object has not rotated away from the starting rotation.

bool

public

Render

The rendered texture.

RenderTexture

public

Rotate

Rotating requires a Vector2 that represents the new rotation. The Rotate method essentially sets the new view rotation.

myCharacterViewer.Rotate(myVector2);

Reset Rotation

Use ResetRotation to reset the rotation over a small period of time.

myCharacterViewer.ResetRotation();
PreviousAction Menu OptionNextEvents

Last updated 5 months ago

📄