Key Items Window UGUI
Scripting with the KeyItemsWindowUGUI class.
The KeyItemsWindowUGUI
class is the Inventool's key items window.
Fields & Properties
keyItemPrefab
The key item prefab.
KeyItemElementUGUI
protected
keyItemsTitle
The key items title label.
TextMeshProUGUI
protected
closeButton
The close button.
Button
protected
keyItemScroll
The scroll rect containing all key items.
ScrollRect
protected
descriptionScroll
The description scroll rect.
ScrollRect
protected
selectedKeyItemContent
The object that contains all content elements of the selected key item.
GameObject
protected
keyItemImage
The image used to display the selected key item's icon.
Image
protected
keyItemNameLabel
The label used to display the selected key item's name.
TextMeshProUGUI
protected
keyItemSubtypeLabel
The label used to display the selected key item's subtype.
TextMeshProUGUI
protected
keyItemDescriptionLabel
The label used to display the selected key item's description.
TextMeshProUGUI
protected
keyItemsEmptyLabel
The label that is displayed when the key items list is empty.
TextMeshProUGUI
protected
loadedKeyItems
A list of loaded key item elements.
List<KeyItemElementUGUI>
protected
selectedKeyItem
The currently selected key item.
KeyItemElementUGUI
protected
originalDescriptionScrollHeight
The original height of the description scroll.
float
protected
Active Instance
You can get the active KeyItemsWindowUGUI
instance with KeyItemsWindowUGUI.Instance
. Ensure there's an instance of it in your scene before using this field.
Opening & Closing
Open
Call the Open
method when the player wants to open their equipment.
Close
Close
simply closes the window.
Toggle
Optionally, you can use Toggle
to open or close the window.
Last updated