Inventool Documentation
  • Inventool Documentation
  • đŸ•šī¸Quick Start
    • Installation
    • Start Creating
  • 💡General
    • Running the Demo
    • Menu Options
    • UI Updates
    • UI Customizations
      • uGUI
      • UI Toolkit
    • Custom Item Drops
  • 🎓Tutorials
    • Demo Walkthrough
  • âœī¸Editors
    • Inventool
      • Inventory
      • Equipment
      • Items
      • Currencies
      • Crafting
      • Dismantling
      • Enchanting
      • Stats
        • Stat IDs
        • Attributes
      • Settings
    • Item Type Manager
    • Localization Editor
    • Stats Editor
    • Merchants
      • Shopkeeper
      • Craftsman
      • Enchanter
    • Storage
    • Loot
      • Loot Box
      • Item Pouch
      • Currency Pouch
    • Components
      • Initializer
      • UI
        • uGUI
          • Inventool Window
          • Split UI
            • Inventory Window UGUI
            • Equipment Window UGUI
            • Key Items Window UGUI
            • Crafting Window UGUI
            • Enchanting Window UGUI
            • Storage Window UGUI
            • Shop Window UGUI
            • Selector UGUI
          • Action Menu UGUI
          • Hover Details UGUI
          • Confirm Prompt UGUI
          • Quantity Prompt UGUI
          • Character Viewer Element UGUI
        • UI Toolkit
          • Inventool Window
          • Split UI
            • Inventory Window
            • Equipment Window
            • Key Items Window
            • Crafting Window
            • Enchanting Window
            • Storage Window
            • Shop Window
          • Action Menu
          • Hover Details
          • Confirm Prompt
          • Quantity Prompt
        • Character Viewer
      • Overworld Merchant
      • Storage Keeper
      • Item Drop
      • Item Spawner
      • Input
        • Cross Input Support
        • Cross Input Support UGUI
          • Target Selectable
  • 📄Scripting API
    • Initialization
    • Inventory
    • Equipment
      • Equipment Slot
    • Items
      • Item
      • Item Type
      • Item Stack
      • Item Drop
      • Item Spawner
      • Loot Box
      • Item Pouch
    • Currencies
      • Currency Identity
      • Currency
        • Value
      • Currency Pouch
    • Crafting
      • Craft
      • Crafter
    • Enchanting
      • Enchantment
    • Stats
      • Stat Identity
      • Attribute
      • Stat
        • Stat Value
          • Value
        • Effectiveness
      • Stat Profile
    • Storing
      • Storage
      • Storage Keeper
    • Settings
    • Merchants
      • Shopkeeper
      • Craftsman
      • Enchanter
      • Overworld Merchant
    • UI
      • uGUI
        • Inventool Window UGUI
        • Split UI
          • Draggable Window UGUI
            • Inventory Window UGUI
            • Equipment Window UGUI
            • Key Items Window UGUI
            • Crafting Window UGUI
            • Enchanting Window UGUI
            • Storage Window UGUI
            • Shop Window UGUI
          • Selector UGUI
        • Action Menu UGUI
        • Hover Details UGUI
        • Confirm Prompt UGUI
        • Quantity Prompt UGUI
        • Draggable Element UGUI
          • Equipment Slot Element UGUI
          • Item Slot Element UGUI
          • Item Stack Element UGUI
        • Action Menu Option UGUI
        • Currency Element UGUI
        • Inventory Filter UGUI
        • Inventory Slot UGUI
        • Key Item Element UGUI
        • Shop Item Element UGUI
        • Storage Currency Element UGUI
        • Stat Element UGUI
      • UI Toolkit
        • Inventool Window
        • Split UI
          • Draggable Window
            • Inventory Window
            • Equipment Window
            • Key Items Window
            • Crafting Window
            • Enchanting Window
            • Storage Window
            • Shop Window
        • Action Menu
        • Hover Details
        • Confirm Prompt
        • Quantity Prompt
        • Item Elements
          • Item Stack Element
          • Equipment Slot Element
          • Item Slot Element
          • Shop Item Element
      • Action Menu Option
      • Character Viewer
    • Events
    • Sounds
    • Saving & Loading
      • Inventory & Equipment
      • Storage
    • Input
      • Cross Input Support
      • Cross Input Support UGUI
    • Localization
      • Localization Settings
      • Localizer
  • đŸ› ī¸Support
    • Getting Help
  • 📚Changelogs
    • Latest Releases
    • Future Plans
  • ⭐Rate Me?
Powered by GitBook
On this page
  • Fields & Properties
  • Creating a Crafter
  • Adding Items
  • Removing Items
  • Crafting
  1. Scripting API
  2. Crafting

Crafter

Scripting with the Crafter class.

The Crafter class is used to craft an item. This class can craft any item as long as the correct item combinations are provided.

Fields & Properties

Name
Description
Type
Access

combineItems

A list of items to use for crafting. A single stack of each item will be used.

List<ItemStack>

public

Creating a Crafter

Crafter myCrafter = new Crafter();

Adding Items

To add items, use the TryAddItem method. This method will return true if an ItemStack was successfully added. It will only add a single stack on an ItemStack. It may fail if the ItemStack is already added.

bool result = myCrafter.TryAddItem(myItemStack);

Removing Items

You can use the RemoveItem method to remove an item.

myCrafter.RemoveItem(myItemStack);

It's also possible to remove an item at a specific index.

// Remove item at inedx 0
myCrafter.RemoveItem(0);

Crafting

To craft, use the TryCraft method. The Crafter looks at all Craft scriptable objects to find one that matches the specific ItemStack combination (the combineItems field is the combination). If one matches, the resultItem of that Craft will be crafted (added to the inventory) and true will be returned. Otherwise, false will be returned and no item will be crafted.

TryCraft accepts a bool parameter that enables or disables the crafting cost. Crafting may fail if the player does not have sufficient currency.

bool result = myCrafter.TryCraft(false);

You can use CanCraft to check if something can be crafted. This method accepts 2 bool parameters: if the cost should be considered and if the failure reason should be invoked.

bool result = myCrafter.CanCraft(false, true);
PreviousCraftNextEnchanting

Last updated 5 months ago

📄