Craftsman
Scripting with the Craftsman class.
A Craftsman
is a merchant that crafts items.
Fields & Properties
craftTargets
The types of items this craftsman can craft.
Craftsman.CraftTargets
public
supportedItemTypes
A list of item types this craftsman can craft.
List<ItemType>
public
supportedItems
A list of items that this craftsman can craft.
List<Item>
public
Craft Targets
Craftsman.CraftTargets
is an enum
that helps define the items a craftsman can craft.
Everything
Can craft any item.
SpecificItemTypes
Can only craft items of the item types listed in the supportedItemTypes
field.
SpecificItems
Can only craft items listed in the supportedItems
field.
Creating Craftsmen
It's not recommended to create craftsmen at runtime, but it is possible. Craftsman
is a scriptable object which cannot be created as an asset at runtime for later use.
Crafting
A Craftsman
requires a reference to a Crafter to help craft items.
You can check if it's possible to craft an item with the CanCraft
method. The first parameter is the Crafter
and the second is a bool
that determines if the failure reason should be invoked. This method will return true
if the item in the Crafter
can be crafted by the Craftsman
and if the Crafter
's CanCraft
method returns true
. Otherwise, false will be returned.
To officially craft an item, use the TryCraft
method. This is similar to the CanCraft
method, except it will add the item to the player's inventory if successful.
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