Stat Identity
Scripting with the StatIdentities class.
The StatIdentity
class is used by a Stat to give itself rules and to separate itself from others.
Fields & Properties
displayName
The full stat name.
string
public
abbreviation
The abbreviated name.
string
public
icon
An icon that represents the stat.
Sprite
public
color
The color scheme of the stat.
Color
public
useColorForIcon
If the color should be applied to the icon.
bool
public
enableAttributeStrictness
If true, stats of this identity will not be able to do mathematical operations with identities of the same type if their attributes are different.
bool
public
numericType
The numeric type of this stat.
StatValue.NumericType
public
valueType
The value type of this stat. Value: treat the value as an exact value. Percent: treat the value as a percentage.
StatValue.ValueType
public
hasMin
If this stat has a min value.
bool
public
hasMax
If this stat has a max value.
bool
public
minValue
The minimum value.
StatValue
public
maxValue
The maximum value.
StatValue
public
Creating Stat Identities
It's not at all recommended to create stat identities at runtime, but it is possible. StatIdentity
's are scriptable objects which cannot be created as assets at runtime for later use.
The stat identity IDs must be unique. When creating them from the Stat IDs tab, unique IDs are set automatically. However, this is not done when creating them at runtime. You'd need to create your own method of ensuring IDs of generated stat identities are unique.
Getting Stat Identities
Stat identities created through the Stat IDs tab can be retrieved at runtime.
Get a Single Stat Identity
You can get a stat identity by its ID, name, or abbreviation with the Inventool.GetStatIdentity
method.
Get All Stat Identities
Clamp
You can clamp a numeric value or StatValue
within a StatIdentity
's min and max ranges.
Last updated