Future Plans
Information about Inventool's plans.
The list below can be viewed as a roadmap for Inventool. The lower the number, the more likely it will be available in the next update.
1. Stats
As of now, Inventool does not have an actual stats systemโit needs to be handled with custom ScriptableObject's. A stats system will be implemented which will allow you to create custom stats and add them to items and enchantments with ease.
2. Split UI Option
The same functionality, except with each section split into different UI windows (inventory, equipment, crafting, enchanting, etc.). Each window will have dragging support, and there will be a simple way to open each window individually.
3. Item Rarities
You will be able to define custom item rarities and assign them to each item. The item drop system will be updated with code to factor in these rarities, dynamically adjusting drop chances. As a result, items may not always appear, depending on their rarity and the calculated drop probability. Note that there is already a form of item rarities available with the usage of Loot Box's.
4. Multiple Character Support (Equipment, Character Viewer)
From the Inventool editor's equipment section, you will be able to create equipment for each of your player characters, and set their slots. The in-game window will allow the player to switch between each character. The character viewer will also be changed to display the selected character. The inventory will still be shared by all characters.
For 2D games, currently. it is possible to have a custom 2D character image in the equipment section instead of the default image or the 3D character viewer with some coding. When this feature is added, it will be possible to do so through the editor window itself (for each of your characters).
5. Equipment Even/Odd Option
Currently, it's a bit annoying to have equipment slots that aren't centered. This happens because there are an even number of slots horizontally and vertically. I wanted to include as many slots as possible that could fit on screen without overflowing the in-game equipment section. In the future there will be an option to have an odd number of slots horizontally and/or vertically.
6. Localization
Inventool will work with Unity's Localization package to ease the process of localizing each string (item details and every UI element). There will be a separate editor window available for this.
7. Enchanting Failure Rate
As of now, as long as the player has the required resources to enchant an item, it will succeed. In the future, there will be a failure rate option for each enchantment. You will have the option to choose if the item should be destroyed upon fail.
8. Import/Export Inventool Data
A feature in the Inventool window to import/export a file that contains Inventool data. Importing will replace all existing data and replace it with the one in the file. This includes all settings, items, enchantments, equipment, and crafts. Merchants, loot boxes, and item pouches may be unaffected.
There are some other plans I have that are still being considered. Please contact me if you'd to see anything else added to Inventool. If you'd like to see a certain feature added sooner rather than later, please consider rating it, as it will motivate me to push out updates more often!
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