Future Plans
Information about Inventool's plans.
If you'd like to see a certain feature added sooner rather than later, please consider rating it, as it will motivate me to push out updates more often! Thank you.
The list below can be viewed as a roadmap for Inventool. The lower the number, the more likely it will be available in the next update.
1. Inventool v2.0
Customization has been a hot topic since Inventool's launch. While some UI tweaks are possible, its pre-built system limits flexibility to save users time.
Inventool only supports one player character by default. While you can work around this by loading saved data and swapping inventory dynamically, it's not natively supported.
So, Inventool v2.0 will focus on 2 things:
New UI Method (UI Blocks)
Inventool is shifting to a fully modular UI system, where every component is a customizable element. Instead of relying on a fixed layout or predefined windows, you'll build interfaces piece by piece—similar to Unity's Button, Slider, or Image components. Inventool will offer elements like Stat Block, Currency Block, Item Block, and larger structures such as Inventory Grid, Item List, and Filter List. These are just examples—final components are still being decided.
This will make the below easier:
Creating custom windows
Custom inventory behaviour (automatic and manual organization)
The trade-off with the new UI Block system is that everything will need to be built manually—it requires coding. However, the original pre-built UI will still be available, so you can mix and match: use UI Blocks to create custom windows while keeping the default ones where needed.
As a result of this shift, several previously planned features have been removed or merged into the new system:
Character Stats UI – Removed, but will be buildable with UI Blocks
Recipes System – Removed, but will be buildable with UI Blocks
Manual Item Organization – Merged into the new system
Gridless Inventory Option – Merged into the new system
Initial support will focus on uGUI, with UITK integration planned for the future.
Multiple Character Support
Inventool’s main editor will feature a dedicated Character section, allowing each character to have their own inventory and equipment. Pre-built UI options may be relocated to accommodate this update. As development is still underway, further details aren’t available yet.
2. Item Rarities
You will be able to define custom item rarities and assign them to each item. The item drop system will be updated with code to factor in these rarities, dynamically adjusting drop chances. As a result, items may not always appear, depending on their rarity and the calculated drop probability. Note that there is already a form of item rarities available with the usage of Loot Box's.
3. Enchanting Failure Rate
As of now, as long as the player has the required resources to enchant an item, it will succeed. In the future, there will be a failure rate option for each enchantment. You will have the option to choose if the item should be destroyed upon fail.
There are some other plans I have that are still being considered. Please contact me if you'd like to see anything else added to Inventool.
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