Future Plans

Information about Inventool's plans.

The list below can be viewed as a roadmap for Inventool. The lower the number, the more likely it will be available in the next update.

1. Inventool v2.0

Customization has been a hot topic since Inventool's launch. While some UI tweaks are possible, its pre-built system limits flexibility to save users time.

Inventool only supports one player character by default. While you can work around this by loading saved data and swapping inventory dynamically, it's not natively supported.

So, Inventool v2.0 will focus on 2 things:

New UI Method (UI Blocks)

Originally, Inventool 2.0 was planned to continue supporting the pre-built UI options. However, after careful consideration, I decided to remove support for the pre-built UI. Maintaining compatibility would significantly slow down development, and the old system would not be able to take advantage of many of the new features introduced by the Blocks framework.

To make up for this, Inventool 2.0 will come with multiple pre-built examples with the new Blocks UI.

Inventool is shifting to a fully modular UI system, where every component is a customizable element. Instead of relying on a fixed layout or predefined windows, you'll build interfaces piece by piece—similar to Unity's Button, Slider, or Image components. Inventool will offer elements like Stat Block, Currency Block, Item Block, and larger structures such as Inventory Grid, Item List, and Filter List. These are just examples—final components are still being decided.

This will make the below easier:

  • Creating custom windows

  • Custom inventory behaviour (automatic and manual organization)

  • Multiple inventory instances, each for a custom purpose

  • Multiple equipment instances, each bound to a separate character

The trade-off with the new UI Block system is that everything will need to be built manually—it will require coding (but very minimally). Most of the time you will likely spend on is setting up the UI.

As a result of this shift, several previously planned features have been removed or merged into the new system:

  • Character Stats UI – Removed, but will be buildable with UI Blocks

  • Recipes System – Removed, but will be buildable with UI Blocks

  • Manual Item Organization – Merged into the new system

  • Gridless Inventory Option – Merged into the new system

Initial support will focus on uGUI, with UITK integration planned for the future.

Multiple Character Support

Inventool’s main editor will feature a dedicated Character section, allowing each character to have their own inventory and equipment. Pre-built UI options may be relocated to accommodate this update. As development is still underway, further details aren’t available yet.

2. Enchanting Failure Rate

As of now, as long as the player has the required resources to enchant an item, it will succeed. In the future, there will be a failure rate option for each enchantment. You will have the option to choose if the item should be destroyed upon fail.

There are some other plans I have that are still being considered. Please contact me if you'd like to see anything else added to Inventool.

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