Attributes
Going over the attribute section of the stats tab.
Last updated
Going over the attribute section of the stats tab.
Last updated
Attributes are a way to give strengths and weaknesses to stats.
The UI may be confusing at first. There are couple of things to understand about the UI here.
The attribute list contains a list of all your attributes.
When an attribute is selected, a toggle and float field appears for all attributes. This is essentially how you set a weakness/strength for the selected attribute. For example, in the image above, the fire attribute is 0.5x effective against fire, 0.5x effective against water, and 2x effective against earth.
You may notice that the numbers beside the sword/shield icons increase or decrease as you set effectiveness's. These just keep count of how many attack and defensive strengths the attribute has.
Number of attributes that this attribute is more than x1 effective against.
Number of attributes that this attribute is less than x1 effective against.
Number of attributes that have more than x1 effectiveness against this attribute.
Number of attributes that have less than x1 effectiveness against this attribute.
Another way to view strengths and weaknesses is with the Effectiveness Chart.
The attribute inspector appears at the top-right when an attribute is selected.
Display Name
The display name of the attribute.
Icon
The icon of the attribute.
The effectiveness chart simply displays all attributes and their effectiveness's against other attributes. It updates automatically as values are changed.
The left-hand side contains the attributes as attackers, while the top has all of them as defenders. To understand how to read this properly, you simply need to look for the attacker first and then the defender, then find the intersection cell, which contains the effectiveness value of the attacker against the defender.