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On this page
  • Sections
  • Attribute List
  • Attribute Inspector
  • Effectiveness Chart
  • Scripting Side
  1. Editors
  2. Inventool
  3. Stats

Attributes

Going over the attribute section of the stats tab.

PreviousStat IDsNextSettings

Last updated 3 months ago

Attributes are a way to give strengths and weaknesses to stats.

Sections

The UI may be confusing at first. There are couple of things to understand about the UI here.

Attribute List

The attribute list contains a list of all your attributes.

Setting Effectiveness's

When an attribute is selected, a toggle and float field appears for all attributes. This is essentially how you set a weakness/strength for the selected attribute. For example, in the image above, the fire attribute is 0.5x effective against fire, 0.5x effective against water, and 2x effective against earth.

Weakness/Strengths Count

You may notice that the numbers beside the sword/shield icons increase or decrease as you set effectiveness's. These just keep count of how many attack and defensive strengths the attribute has.

Icon
Description

Number of attributes that this attribute is more than x1 effective against.

Number of attributes that this attribute is less than x1 effective against.

Number of attributes that have more than x1 effectiveness against this attribute.

Number of attributes that have less than x1 effectiveness against this attribute.

Another way to view strengths and weaknesses is with the Effectiveness Chart.

Attribute Inspector

The attribute inspector appears at the top-right when an attribute is selected.

Properties

Name
Description

Display Name

The display name of the attribute.

Localized Display Name Key

The localized string key for the display name.

Icon

The icon of the attribute.

Effectiveness Chart

The effectiveness chart simply displays all attributes and their effectiveness's against other attributes. It updates automatically as values are changed.

The left-hand side contains the attributes as attackers, while the top has all of them as defenders. To understand how to read this properly, you simply need to look for the attacker first and then the defender, then find the intersection cell, which contains the effectiveness value of the attacker against the defender.

Scripting Side

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Attribute