Latest Releases
A list of releases and what was added.
v2.0.7
Squashed some bugs.
v2.0.6
Fixed an error that appears when hotbar slots are clicked.
Improved the hotbar block.
Fixed a bug causing assigned dataset methods to lose their references.
v2.0.5
Added a Hotbar Block for quick item access.
v2.0.4
ItemDrop3D no longer strictly requires a 3D model to be set for the item.
Fixed a bug causing the item drop inspector to not appear correctly when inherited from.
Fixed a bug causing picked up items to not correctly load in the inventory in some cases.
v2.0.3
Fixed a bug causing a picked up item to not be added to the inventory when auto equip is enabled.
Added an item setting to allow items to override the global max stack amount.
Added a new inventory option that allows you to set the default item drop transform point.
v2.0.2
Slot/item stack information is now sent to the dataset when the equip, unequip, and consume methods are invoked.
You can now store a GameObject reference in the
Slotclass.
v2.0.1
Added a new auto equip option to the equipment component. Enabling this will make the equipment automatically try to equip equippable items when they are picked up.
Squashed some bugs.
v2.0.0
The initial release of Inventool v2.
Inventool was originally a prebuilt inventory system, but it has since evolved into a fully modular system. Approximately 95% of the codebase has changed in this update. Due to the scale of these changes, upgrading will not be seamless.
Existing users will need to remove the previous version of Inventool before installing the new release. Because this process will result in data loss, itβs strongly recommended to perform the upgrade in a new or duplicated project.
Last updated