Inventool Documentation
  • Inventool Documentation
  • đŸ•šī¸Quick Start
    • Installation
    • Start Creating
  • 💡General
    • Running the Demo
    • Menu Options
    • UI Updates
    • UI Customizations
      • uGUI
      • UI Toolkit
    • Custom Item Drops
  • 🎓Tutorials
    • Demo Walkthrough
  • âœī¸Editors
    • Inventool
      • Inventory
      • Equipment
      • Items
      • Currencies
      • Crafting
      • Dismantling
      • Enchanting
      • Stats
        • Stat IDs
        • Attributes
      • Settings
    • Item Type Manager
    • Localization Editor
    • Stats Editor
    • Merchants
      • Shopkeeper
      • Craftsman
      • Enchanter
    • Storage
    • Loot
      • Loot Box
      • Item Pouch
      • Currency Pouch
    • Components
      • Initializer
      • UI
        • uGUI
          • Inventool Window
          • Split UI
            • Inventory Window UGUI
            • Equipment Window UGUI
            • Key Items Window UGUI
            • Crafting Window UGUI
            • Enchanting Window UGUI
            • Storage Window UGUI
            • Shop Window UGUI
            • Selector UGUI
          • Action Menu UGUI
          • Hover Details UGUI
          • Confirm Prompt UGUI
          • Quantity Prompt UGUI
          • Character Viewer Element UGUI
        • UI Toolkit
          • Inventool Window
          • Split UI
            • Inventory Window
            • Equipment Window
            • Key Items Window
            • Crafting Window
            • Enchanting Window
            • Storage Window
            • Shop Window
          • Action Menu
          • Hover Details
          • Confirm Prompt
          • Quantity Prompt
        • Character Viewer
      • Overworld Merchant
      • Storage Keeper
      • Item Drop
      • Item Spawner
      • Input
        • Cross Input Support
        • Cross Input Support UGUI
          • Target Selectable
  • 📄Scripting API
    • Initialization
    • Inventory
    • Equipment
      • Equipment Slot
    • Items
      • Item
      • Item Type
      • Item Stack
      • Item Drop
      • Item Spawner
      • Loot Box
      • Item Pouch
    • Currencies
      • Currency Identity
      • Currency
        • Value
      • Currency Pouch
    • Crafting
      • Craft
      • Crafter
    • Enchanting
      • Enchantment
    • Stats
      • Stat Identity
      • Attribute
      • Stat
        • Stat Value
          • Value
        • Effectiveness
      • Stat Profile
    • Storing
      • Storage
      • Storage Keeper
    • Settings
    • Merchants
      • Shopkeeper
      • Craftsman
      • Enchanter
      • Overworld Merchant
    • UI
      • uGUI
        • Inventool Window UGUI
        • Split UI
          • Draggable Window UGUI
            • Inventory Window UGUI
            • Equipment Window UGUI
            • Key Items Window UGUI
            • Crafting Window UGUI
            • Enchanting Window UGUI
            • Storage Window UGUI
            • Shop Window UGUI
          • Selector UGUI
        • Action Menu UGUI
        • Hover Details UGUI
        • Confirm Prompt UGUI
        • Quantity Prompt UGUI
        • Draggable Element UGUI
          • Equipment Slot Element UGUI
          • Item Slot Element UGUI
          • Item Stack Element UGUI
        • Action Menu Option UGUI
        • Currency Element UGUI
        • Inventory Filter UGUI
        • Inventory Slot UGUI
        • Key Item Element UGUI
        • Shop Item Element UGUI
        • Storage Currency Element UGUI
        • Stat Element UGUI
      • UI Toolkit
        • Inventool Window
        • Split UI
          • Draggable Window
            • Inventory Window
            • Equipment Window
            • Key Items Window
            • Crafting Window
            • Enchanting Window
            • Storage Window
            • Shop Window
        • Action Menu
        • Hover Details
        • Confirm Prompt
        • Quantity Prompt
        • Item Elements
          • Item Stack Element
          • Equipment Slot Element
          • Item Slot Element
          • Shop Item Element
      • Action Menu Option
      • Character Viewer
    • Events
    • Sounds
    • Saving & Loading
      • Inventory & Equipment
      • Storage
    • Input
      • Cross Input Support
      • Cross Input Support UGUI
    • Localization
      • Localization Settings
      • Localizer
  • đŸ› ī¸Support
    • Getting Help
  • 📚Changelogs
    • Latest Releases
    • Future Plans
  • ⭐Rate Me?
Powered by GitBook
On this page
  • Requirements
  • Enchanter Items
  • Enchantable Items
  • 'None' Enchantment Mode
  • Enchantment Cost
  • Enchantment Result
  1. Scripting API

Enchanting

Understanding enchanting.

PreviousCrafterNextEnchantment

Last updated 5 months ago

Requirements

There isn't really a class that handles enchanting. Enchanting is handled through the Item Stack class. Each item has an Enchantment struct, which simply stores enchantment data. An ItemStack stores a list of these since enchantments need to be a part of the item once they are enchanted.

Basically, a successful enchantment is achieved only if an enchanter item is used to enchantable item, and the player has the currency to cover the cost (if costs were enabled).

Enchanter Items

Enchanter items is a term that refers to an Item Stack which has an Item Type with the set to Enchanter.

Enchantable Items

Enchanter items is a term that refers to an Item Stack which has an Item Type with the set to Enchantable.

'None' Enchantment Mode

If an item has an EnchantmentMode set to None, it cannot contribute to the enchanting system.

Enchantment Cost

Enchanting may cost the player some currency if the cost was enabled.

Enchantment Result

When an enchantment is successful, one stack of the enchanter item is used. The enchanter item's enchantment field will be added to the enchantable item stack's enchants list.

If an enchantment fails, it simply means that the requirements were not met.

📄
Enchantment Mode
Enchantment Mode