Inventool Documentation
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          • Quantity Prompt UGUI
          • Character Viewer Element UGUI
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        • Cross Input Support UGUI
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  • 📄Scripting API
    • Initialization
    • Inventory
    • Equipment
      • Equipment Slot
    • Items
      • Item
      • Item Type
      • Item Stack
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      • Currency Identity
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        • Value
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      • Stat Identity
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          • Value
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    • Storing
      • Storage
      • Storage Keeper
    • Settings
    • Merchants
      • Shopkeeper
      • Craftsman
      • Enchanter
      • Overworld Merchant
    • UI
      • uGUI
        • Inventool Window UGUI
        • Split UI
          • Draggable Window UGUI
            • Inventory Window UGUI
            • Equipment Window UGUI
            • Key Items Window UGUI
            • Crafting Window UGUI
            • Enchanting Window UGUI
            • Storage Window UGUI
            • Shop Window UGUI
          • Selector UGUI
        • Action Menu UGUI
        • Hover Details UGUI
        • Confirm Prompt UGUI
        • Quantity Prompt UGUI
        • Draggable Element UGUI
          • Equipment Slot Element UGUI
          • Item Slot Element UGUI
          • Item Stack Element UGUI
        • Action Menu Option UGUI
        • Currency Element UGUI
        • Inventory Filter UGUI
        • Inventory Slot UGUI
        • Key Item Element UGUI
        • Shop Item Element UGUI
        • Storage Currency Element UGUI
        • Stat Element UGUI
      • UI Toolkit
        • Inventool Window
        • Split UI
          • Draggable Window
            • Inventory Window
            • Equipment Window
            • Key Items Window
            • Crafting Window
            • Enchanting Window
            • Storage Window
            • Shop Window
        • Action Menu
        • Hover Details
        • Confirm Prompt
        • Quantity Prompt
        • Item Elements
          • Item Stack Element
          • Equipment Slot Element
          • Item Slot Element
          • Shop Item Element
      • Action Menu Option
      • Character Viewer
    • Events
    • Sounds
    • Saving & Loading
      • Inventory & Equipment
      • Storage
    • Input
      • Cross Input Support
      • Cross Input Support UGUI
    • Localization
      • Localization Settings
      • Localizer
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On this page
  • Fields & Properties
  • Set Item Stack
  • Refresh
  1. Scripting API
  2. UI
  3. uGUI
  4. Draggable Element UGUI

Item Stack Element UGUI

Scripting with the ItemStackElementUGUI class.

The ItemStackElementUGUI class is used to display an item in the inventory and storage uGUI windows.

Fields & Properties

Name
Description
Type
Access

itemStack

The item stack reference.

ItemStack

public

button

The button component.

Button

public

rectTransform

The RectTransform.

RectTransform

public

iconImage

The image that displays the item icon.

Image

public

backgroundImage

The image that displays the item background.

Image

public

amountLabel

The label that displays the stack amount of the item.

TextMeshProUGUI

public

equippedIndicator

The indicator that the item is currently equipped.

RectTransform

public

dragElement

The GameObject created when the item stack is being dragged.

ItemStackElementUGUI

protected

Set Item Stack

The SetItemStack method sets the item stack that the object should represent. This will also call Refresh.

myItemStackElementUGUI.SetItemStack(myItemStack);

Refresh

Refresh updates the UI elements.

myItemStackElementUGUI.Refresh();
PreviousItem Slot Element UGUINextAction Menu Option UGUI

Last updated 21 days ago

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