Inventool Documentation
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On this page
  • Requirements
  • Properties
  • Scripting Side
  1. Editors
  2. Components
  3. Input

Cross Input Support

A component that provides keyboard and controller support.

PreviousInputNextCross Input Support UGUI

Last updated 2 months ago

The Cross Input Support component's purpose is to provide keyboard and controller navigation support for Inventool's UI.

Requirements

For this to work properly, the steps below must be followed.

  1. A UI document with a visual element named 'Selector,' which is used as the visual graphic that selects UI elements should be a part of the same object.

  2. Since the Cross Input Support component requires input, it is best to set the component to the player GameObject. The input handler should have actions named 'Confirm' (confirm selection), 'Cancel' (cancel selection or go back), 'MenuMove' (move up, down, left, or right), 'Deselect' (hide selector), 'Tab' (no general purpose, but can be used to exit the window or switch windows).

  3. You must have CrossInputSupportedWindow's in the scene. All of Inventool's UI Toolkit windows already inherit from this class.

An example of this is provided in the updated demo scenes.

Properties

Name
Description

Player Map

The player input map name. When the Inventool window is closed, the Player Input component's active map will be set to the one with the name set here.

Menu Map

The menu input map name. When the Inventool window is opened, the Player Input component's active map will be set to the one with the name set here.

Initial Focusable Position

The placement of the initial focusable.

Scrolling Sensitivity

The scrolling sensitivity used when locked on a scroller.

On Tab

A callback for when the tab button is pressed.

On Cancel

A callback for when the cancel button is pressed.

On Confirm

A callback for when the confirm button is pressed.

On Move

A callback for when a move button is pressed.

Scripting Side

âœī¸
Cross Input Support