Overworld Merchant
A component to help define which GameObjects are merchants.

The Overworld Merchant component tells Inventool which GameObjects are merchants. This requires some sort of a 3D or 2D trigger collider that serves as the interaction range of the merchant.
As long as the Inventool.playerTransform
field is set (through code or through the Initializer component), the merchant will automatically detect when the player is in range.
Properties
Name
Description
Merchant
The shopkeeper, craftsman or enchanter merchant scriptable object.
In Range Indicator
The object that is enabled/disabled when the player enters/exits the merchants range.
Scripting Side
Overworld MerchantLast updated