Key Items Window

Scripting with the KeyItemsWindow class.

The KeyItemsWindow class is the Inventool's key items window. This is split from the other systems unlike the Inventool Window.

Fields & Properties

Name
Description
Type
Access

keyItemsTitle

The key items title element.

Label

protected

keyItemScroll

The scroll view containing all key items.

ScrollView

protected

keyItemContent

The visual element that contains all content elements of the selected key item.

VisualElement

protected

keyItemImage

The visual element used to display the selected key item's icon.

VisualElement

protected

keyItemNameLabel

The label used to display the selected key item's name.

Label

protected

keyItemSubtypeLabel

The label used to display the selected key item's subtype.

Label

protected

keyItemDescriptionLabel

The label used to display the selected key item's description.

Label

protected

selectedKeyItem

The currently selected key item.

KeyItemElement

protected

keyItemEmptyLabel

The label that is displayed when the key items list is empty.

Label

protected

closeButton

The close button.

Button

protected

Active Instance

You can get the active KeyItemsWindow instance with KeyItemsWindow.Instance. Ensure there's an instance of it in your scene before using this field.

Opening & Closing

Open

Call the Open method when the player wants to open their equipment.

KeyItemsWindow.Instance.Open();

Close

Close simply closes the window.

KeyItemsWindow.Instance.Close();

Toggle

Optionally, you can use Toggle to open or close the window.

KeyItemsWindow.Instance.Toggle();

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